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The Kennedy Firm has been featured by leading publications for their innovation, client results, and forward-thinking approach to business, technology, and media.

Black Enterprise & Techwatch Feature
Black Enterprise & Techwatch · 2006

From Brooklyn to the Boardroom:
The Kennedy Firm's Digital Revolution

"The industry is still growing exponentially, and we're right at the forefront." — Justin Kennedy, The Kennedy Firm

The Kennedy Firm hit the big time in 2003, when Clear Channel Radio hired the interactive animation studio to create an online video game to promote top New York City radio station Z100 and its lead DJ, Romeo. More than two years later, the game, Romeo on the Run, is still getting 1 million hits a month from listeners who head to the station's website for entertainment. "It's a commercial that will go on forever," explains Justin Kennedy.

Husband-and-wife duo Justin, 34, and Carmen Kennedy, 32, founded their Brooklyn-based company in 2003 after leaving their jobs in entertainment law and interactive media production, respectively. Recognizing the looming opportunities in online games, they used a $3,000 investment from a business associate and $1,000 of their own savings to secure their first Manhattan office — then wooed an animator and a programmer to join their new firm.

Today, the firm employs 12 and boasts an impressive client list including Cartoon Network and FedEx. Fees from custom advergames totaled $550,000 last year, with revenues projected to hit between $650,000 and $800,000 in 2006.

The company recently expanded into e-learning services, now accounting for 50% of its business. After being contacted by Canon — a manufacturer of cameras and imaging products — to develop interactive employee training, Canon's assistant manager of curriculum development praised the firm "because of the interactivity they build into their programs."

"We want to be the Coca-Cola of online gamers, where everyone thinks of us first when they think of online games."

NV Magazine Feature
NV Magazine  ·  2005

The Kennedy Firm: Interactive Marketing Pioneers

Long before "viral" was a buzzword, The Kennedy Firm was engineering digital experiences that spread — one advergame, one widget, one breakthrough campaign at a time.

Justin Kennedy is the founder and executive creative director of The Kennedy Firm, a Brooklyn-based interactive marketing company that blends high-concept creative strategy with cutting-edge web technology. In an era when most brands were still figuring out static websites, The Kennedy Firm was already building immersive Flash-powered games, political simulations, and branded digital experiences that drove real engagement.

Kennedy launched the firm with a clear thesis: that the web was not a brochure — it was a stage. "People don't want to read about your brand," he explains. "They want to experience it." That conviction led to a string of high-profile interactive campaigns that set the firm apart from every other shop in the market.

One of the firm's earliest viral hits was Romeo on the Run, an advergame created for Z100 radio that had users helping the R&B artist Romeo navigate a series of increasingly absurd obstacles. The game spread across fan sites and music blogs before social media sharing was even a concept — driven purely by the quality of the experience itself. The campaign earned Z100 a spike in digital engagement and cemented The Kennedy Firm's reputation for making the internet fun.

The firm's reach extended beyond entertainment. During the 2004 presidential election cycle, The Kennedy Firm built an interactive political experience tied to John Kerry's campaign — one of the first of its kind — giving users a chance to engage with policy issues through gameplay rather than press releases. The project drew attention from political operatives and digital strategists who had never seen anything like it.

Corporate clients took notice too. Canon tapped The Kennedy Firm to develop a full-scale e-learning platform — a sophisticated interactive training environment that guided users through product education using the same principles of engagement the firm had honed through gaming. Around the same time, Apple's launch of Dashboard Widgets opened a new frontier, and The Kennedy Firm was among the first agencies to build branded widgets at scale, putting clients directly on users' desktops in an era before apps.

What unites all of these projects, Kennedy says, is a belief that technology should be in service of storytelling — not the other way around. "We never led with the tech. We led with the idea. The tech was just how we brought it to life." That philosophy, ahead of its time in 2005, reads today like a blueprint for the entire digital marketing industry.

The Kennedy Firm continues to operate at the intersection of creativity and technology, now extending its interactive approach into AI-powered content strategy, automated media production, and digital brand development for a new generation of forward-thinking clients.

Bloomberg BusinessWeek — Canon Is Replacing Training Manuals With Puzzle Games
Bloomberg BusinessWeek  ·  April 19, 2004

Canon Is Replacing Training Manuals With Puzzle Games — and It's Working

"The imaging giant is quietly dismantling one of corporate America's most stubborn relics — and betting that casual game design can solve enterprise learning for good."

Canon just quietly declared war on the corporate training manual — and it may have fired the first shot in a revolution that's been decades overdue.

The imaging giant, best known for the cameras and printers sitting in offices and studios worldwide, has been building something entirely different behind the scenes: a fleet of casual puzzle-style games engineered to train its technical and support staff. By April, 11 titles will have rolled out across its operations, each one developed in partnership with The Kennedy Firm, the New York-based interactive studio that brought the vision to life.

The timing couldn't be more pointed. Enterprise learning has been broken for years — everyone in corporate America knows it, and almost no one has done anything about it. The standard fix has been the same checkbox-driven, click-through e-learning module recycled since the late 1990s: joyless, forgettable, and quietly resented by the very employees it was supposed to educate. Canon is betting there's a better way.

What makes this different isn't just the format — it's the philosophy. These aren't gamified versions of the same dull content. They're lightweight, intuitive experiences built in the visual language of the games already living on employees' phones. The friction is gone. The engagement is built in.

For a company operating at Canon's scale, across product lines of staggering complexity, that distinction matters enormously. The people who support those products need to actually know them — and knowing requires learning that sticks.

The broader signal here is impossible to ignore. If one of the world's largest imaging companies is walking away from static instruction and betting on interactive experience design, it's not a pilot program. It's a diagnosis — and a verdict on an entire era of corporate learning that simply wasn't working anymore.

AnimationXpress — The Kennedy Firm Scores Top Spot on Cartoon Network with Batman Flash Game
AnimationXpress  ·  2005

The Kennedy Firm Scores Top Spot on Cartoon Network with Batman Flash Game

"It was a wonderful opportunity to work with the talented New Media team at Cartoon Network and to reintroduce Bob Kane's comic hero, Batman, to a new generation of online game players."— Carmen Kennedy, Producer

The Kennedy Firm has delivered The CobbleBot Caper, a browser-based Flash game tied to Cartoon Network's reimagined Batman animated series — and fans have taken notice. The title has climbed to the top of Cartoon Network's fan-requested games chart, signaling a strong reception from the network's online audience.

Built entirely in Macromedia Flash and completed in a three-month development cycle, the game casts players as Batman facing off against the Penguin, who has amassed the resources to field a full army of Robo-Penguins. The premise tracks closely with the updated aesthetic of the animated series, which modernizes Bob Kane's iconic character for a new generation.

Co-founder Justin Kennedy emphasized that visual fidelity to the show's revamped style was only part of the challenge. "The style of the show had been updated for modern viewers and our game had to reflect this re-imagined character," he said, adding that the team's deeper priority was gameplay depth. "Our biggest challenge was to create a game with intriguing gameplay — something with substance as well as style."

Producer Carmen Kennedy pointed to the collaboration with Cartoon Network's New Media team as a particular highlight. "It was a wonderful opportunity to work with the talented New Media team at Cartoon Network and to reintroduce Bob Kane's comic hero, Batman, to a new generation of online game players," she said. "We love making games and it's especially wonderful when the fans enjoy our work."

The project underscores The Kennedy Firm's growing footprint in interactive media development, pairing tight production timelines with licensed IP — a combination increasingly in demand as major media brands compete for engagement in digital spaces.

Inside Radio — Z100 turns its night jocks into game heroes
Inside Radio  ·  February 4, 2004

Z100 Turns Its Night Show Into a Game

Romeo On The Run Sends Listeners on a Manhattan Adventure with the Station’s On-Air Stars

NEW YORK — Z100 (WHTZ-FM/New York), the city’s number one music station, has turned its on-air talent into a fully immersive experience—sending listeners on a guided adventure through Manhattan alongside night jocks Romeo and Niko, both voiced by the DJs themselves.

Developed in just four months by The Kennedy Firm, Romeo On The Run puts players in the role of Z100’s evening personality as he races from his apartment—armed with a stackful of CDs—through the subways, Central Park, Madison Square Garden, and up to the mythical Z100 studios atop the Empire State Building. The 2-D animated scroller features locations scaled and rendered to mirror the city listeners actually live in.

“The game feels real,” said Romeo. “My apartment, the subways, Central Park, the Empire State Building—they’re all here. We couldn’t have made a more local game for our market.”

Both DJs recorded original voice work and sound effects for the project, giving the game the same chemistry listeners hear on-air every weeknight. The experience is being integrated directly into Romeo’s nightly show, creating a two-way loop between broadcast and browser.

For Z100, the launch is more than a marketing stunt. It’s a direct line to a generation that lives in browsers, streams content on demand, and rarely touches a radio dial. By extending its biggest personalities into a format young listeners actively choose to spend time with, the station is building a new kind of broadcast presence—one that meets the audience where culture actually lives.

The Kennedy Firm conceptualized the project alongside Romeo and built it from the ground up over a four-month production cycle, handling art direction, animation, and gameplay design. The studio has previously produced branded games for major entertainment properties, and brought that pedigree to bear on translating a live radio show into an interactive format.

Not every youth-targeted local station will be able to pull this off—but Z100 has shown what’s possible when a brand stops chasing its audience and starts inviting them in.

Black Enterprise · Featured Interview

Inside The Kennedy Firm

Justin and Carmen Kennedy sit down with Black Enterprise to talk about building a 20-year practice at the intersection of business strategy, media, and AI integration — and what it takes to grow a brand that lasts.

Black Enterprise  ·  On-Camera Feature