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The Kennedy Firm
— In the Press —

What the World
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The Kennedy Firm has been featured by leading publications for innovation, client results, and a forward-thinking approach to business, technology, and media.

20+
Years in business
11+
Major brands served
10+
Years of client loyalty
2002
Established
Black Enterprise and Techwatch feature on The Kennedy Firm
Black Enterprise & Techwatch · 2006

From Brooklyn to the Boardroom: The Kennedy Firm's Digital Revolution

"The industry is still growing exponentially, and we're right at the forefront."— Justin Kennedy, The Kennedy Firm

The Kennedy Firm hit the big time in 2003, when Clear Channel Radio hired the interactive animation studio to create an online video game to promote top New York City radio station Z100 and its lead DJ, Romeo. More than two years later, the game, Romeo on the Run, is still getting 1 million hits a month from listeners who head to the station's website for entertainment. "It's a commercial that will go on forever," explains Justin Kennedy.

Husband-and-wife duo Justin, 34, and Carmen Kennedy, 32, founded their Brooklyn-based company in 2003 after leaving their jobs in entertainment law and interactive media production, respectively. Recognizing the looming opportunities in online games, they used a $3,000 investment from a business associate and $1,000 of their own savings to secure their first Manhattan office — then wooed an animator and a programmer to join their new firm.

Today, the firm employs 12 and boasts an impressive client list including Cartoon Network and FedEx. Fees from custom advergames totaled $550,000 last year, with revenues projected to hit between $650,000 and $800,000 in 2006.

The company recently expanded into e-learning services, now accounting for 50% of its business. After being contacted by Canon — a manufacturer of cameras and imaging products — to develop interactive employee training, Canon's assistant manager of curriculum development praised the firm "because of the interactivity they build into their programs."

"We want to be the Coca-Cola of online gamers, where everyone thinks of us first when they think of online games."

NV Magazine feature: Hustle and Go
NV Magazine · 2005

The Kennedy Firm: Interactive Marketing Pioneers

"People don't want to read about your brand. They want to experience it."— Justin Kennedy

Justin Kennedy is the founder and executive creative director of The Kennedy Firm, a Brooklyn-based interactive marketing company that blends high-concept creative strategy with cutting-edge web technology. In an era when most brands were still figuring out static websites, The Kennedy Firm was already building immersive Flash-powered games, political simulations, and branded digital experiences that drove real engagement.

Kennedy launched the firm with a clear thesis: that the web was not a brochure — it was a stage. That conviction led to a string of high-profile interactive campaigns that set the firm apart from every other shop in the market.

One of the firm's earliest viral hits was Romeo on the Run, an advergame created for Z100 radio that had users helping the R&B artist Romeo navigate a series of increasingly absurd obstacles. The game spread across fan sites and music blogs before social media sharing was even a concept — driven purely by the quality of the experience itself.

The firm's reach extended beyond entertainment. During the 2004 presidential election cycle, The Kennedy Firm built an interactive political experience tied to John Kerry's campaign — one of the first of its kind — giving users a chance to engage with policy issues through gameplay rather than press releases.

Corporate clients took notice too. Canon tapped The Kennedy Firm to develop a full-scale e-learning platform — a sophisticated interactive training environment. Around the same time, Apple's launch of Dashboard Widgets opened a new frontier, and The Kennedy Firm was among the first agencies to build branded widgets at scale.

What unites all of these projects, Kennedy says, is a belief that technology should be in service of storytelling — not the other way around. "We never led with the tech. We led with the idea. The tech was just how we brought it to life."

Bloomberg BusinessWeek: Canon Is Replacing Training Manuals With Puzzle Games
Bloomberg BusinessWeek · April 19, 2004

Canon Is Replacing Training Manuals With Puzzle Games — and It's Working

"The imaging giant is quietly dismantling one of corporate America's most stubborn relics — and betting that casual game design can solve enterprise learning for good."

Canon just quietly declared war on the corporate training manual — and it may have fired the first shot in a revolution that's been decades overdue.

The imaging giant has been building something entirely different behind the scenes: a fleet of casual puzzle-style games engineered to train its technical and support staff. By April, 11 titles will have rolled out across its operations, each one developed in partnership with The Kennedy Firm, the New York-based interactive studio that brought the vision to life.

The timing couldn't be more pointed. Enterprise learning has been broken for years — everyone in corporate America knows it, and almost no one has done anything about it. Canon is betting there's a better way.

What makes this different isn't just the format — it's the philosophy. These aren't gamified versions of the same dull content. They're lightweight, intuitive experiences built in the visual language of the games already living on employees' phones.

For a company operating at Canon's scale, across product lines of staggering complexity, that distinction matters enormously. The people who support those products need to actually know them — and knowing requires learning that sticks.

The broader signal here is impossible to ignore. If one of the world's largest imaging companies is walking away from static instruction and betting on interactive experience design, it's not a pilot program. It's a diagnosis.

AnimationXpress: The CobbleBot Caper on Cartoon Network
AnimationXpress · 2005

The Kennedy Firm Scores Top Spot on Cartoon Network with Batman Flash Game

"It was a wonderful opportunity to work with the talented New Media team at Cartoon Network and to reintroduce Bob Kane's comic hero, Batman, to a new generation of online game players."— Carmen Kennedy, Producer

The Kennedy Firm has delivered The CobbleBot Caper, a browser-based Flash game tied to Cartoon Network's reimagined Batman animated series — and fans have taken notice. The title has climbed to the top of Cartoon Network's fan-requested games chart.

Built entirely in Macromedia Flash and completed in a three-month development cycle, the game casts players as Batman facing off against the Penguin, who has amassed the resources to field a full army of Robo-Penguins.

Co-founder Justin Kennedy emphasized that visual fidelity to the show's revamped style was only part of the challenge. "The style of the show had been updated for modern viewers and our game had to reflect this re-imagined character," he said. "Our biggest challenge was to create a game with intriguing gameplay — something with substance as well as style."

Producer Carmen Kennedy pointed to the collaboration with Cartoon Network's New Media team as a particular highlight. "We love making games and it's especially wonderful when the fans enjoy our work."

The project underscores The Kennedy Firm's growing footprint in interactive media development, pairing tight production timelines with licensed IP.

Inside Radio: Z100 Turns Its Night Jocks Into Game Heroes
Inside Radio · February 4, 2004

Z100 Turns Its Night Jocks Into Game Heroes

An on-air experiment becomes an online playground for a gaming-native audience.

New York's Z100 has turned its on-air talent into a fully immersive experience — sending listeners on a guided adventure through Manhattan alongside night jocks Romeo and Niko, both voiced by the DJs themselves. Developed in just four months by The Kennedy Firm, Romeo On The Run gives Z100 a direct line to a generation that lives in browsers, streams content on demand, and rarely touches a radio dial. It's not just an engagement play — it's a new broadcast format built for where culture actually lives.

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